How-to.... Get Started!

04 Sep 2013 04:59
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So here is the first, official, "How-to…" blog post! In each of these posts I will try to explain a feature or capability of PokePP that will help you make the best of this program. Have a look if you're stuck and confused, or even if you just want to find a new way to use PokePP!

Getting Started

Since this is the first how to blog post, I'll start off with the basics and show you how to get set up in PokePP. I'll also give you a short preview of each sheet so you know what each is for.

Welcome Page


So the first page is called 'Welcome to PokePP!' If you haven't already figured it out, you should probably go there first and have a read. This page will outline how to pick which generation you want to work in, with a small table outlining what games belong to which generation, and which pokemon are supported in each (according to their National Pokedex Numbers).
While the PokePP you download will already come with a given generation, if you want to switch generations you can either download a version with a different preloaded generation or activate the 'Pokedex Generation' option on this page to update your current version (which will keep all your party saves and settings).
Lastly, should any updates be made to pokedex based information, such as fixing movesets or updating abilities, adding new pokemon, etc, you don't have to download a new version of PokePP, simply generate the pokedex from this generation box and you'll download the most recent data!

Party Pokemon


Next page you'll probably want to look at is your 'Party Pkm' sheet. This is where your party will come to life using many of the features shown in the toolbar above. Each button on the left deals with the party as a whole, while the buttons on the right are meant for each pokemon. Follow the guide below for a better idea of what each does:

Load Party

If you already have a party saved, click this button to pick a party to view on the party screen. This will clear the screen before adding though, so make sure you save any changes to your previous party before loading a new one!

Save Party

Save your current party to be reloaded at a later time. This party will be saved under the name in the header bar (above's picture has named the party 'White'), which you can edit at any point in time.

Delete Party

When clicked, this will bring up a selection box prompting you to pick a party out of all the ones you currently have saved and delete it permanently.

Add Pokemon

This button will add a new, specially formatted excel row that will hold all the information about your pokemon. Once generated, type in a pokemon name in the pokemon cell column (or choose from the provided dropdown list) and it's information will automatically be displayed!

Remove Pokemon

This will select the whole pokemon row of the currently selected cell and prompt you as to whether you would like to permanently remove it from your party.

Load Sprite

When you load a pokemon into your PokePP party sheet for the first time, it will not have an image. In order to load an image you must click this button, and then choose whether you would like to download the image to your program so that its available next time you select the pokemon, or to simply load it to view for your current session only (it will disappear next time you load the pokemon though).

Toggle Stats

Lastly, you're able to Hide/Unhide the base stats of the pokemon in your party, just tap this button and see!


So, not sure whether your party is up to snuff? Well, look no farther! On your 'Analysis' Sheet you have a few tables at your disposal. First one is simple: What do you have in your party? On the left you have all your pokemon types, and on the right the types of the moves your pokemon uses. Use this to make sure you have as much (or as little?) diversity as you want.


Next is how your pokemon shape up against all the other types. The 'rating' column gives your party a rating for each type depending on how well your party will fair against a pokemon of the given type. The higher the rating, the better you will fare. If you rate a 0 or lower, beware!
Now, not all types should be feared that much. Looking at our sample chart below, lets pick out two types: Ghost and Psychic. Now on ratings alone it might look like Ghost and Psychic are about the same, but if you look at the '# of Pokemon' column (which shows how many pokemon of that given type exist in the game) you'll see that there are almost 3x as many Psychic pokemon than Ghost. Thismakes Psychic a bigger hole than the Ghost weakness, so you should have a look at fixing it before you try to fix your Ghost weakness!


Lastly, comes this next beast of a chart. It's not actually anything new, but simply a breakdown of how the previous chart was calculated. Hopefully these brief descriptions can help:

Weak Def
The number of pokemon in your party that have a weakness to the given type
Weak Att
The number of moves used in your party that aren't very effective against the given type
Overall (left)
The sum of Weak Def and Weak Att that shows the number of weaknesses present in the party
Strong Def
The number of pokemon in your party that will not be affected very much by the given type
Strong Att
The number of moves used in your party that will be super effective against the given type
Overall (right)
The sum of Strong Def and Strong Att that shows the number of strengths present in the party


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